Spectre
Core · KBots

Spectre

Radar Jammer

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
UV-2-AB
Metal
70
Energy
1,453
Build time
5,439
Hit points
310
Top speed
1
Turn rate
945
Sight
200
Radar jamming
490
Makes energy
10
Uses energy
10
Footprint
1 × 1
Steepest slope
32
Deepest water
112
File formats
3DO, COB, TDF

In the Game Engine

Spectre from the front, ready
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Ready

  • Spectre from the front, ready
  • Spectre from the side, ready
  • Spectre from the rear, ready
  • Spectre from the top, ready

Wreck

  • Spectre from the front, as a wreck
  • Spectre from the side, as a wreck
  • Spectre from the rear, as a wreck
  • Spectre from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
At Work
Switched OnSwitched Off
Death
DestroyedSelf-Destructs

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed50110
Self-destructed350110

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.226
Energy per hit point4.687
Build time per hit point17.55