At a Glance
- Designation
- ASD-SD
- Metal
- 898
- Energy
- 4,537
- Build time
- 13,391
- Hit points
- 2,870
- Top speed
- 2.9
- Turn rate
- 121
- Sight
- 330
- Sonar
- 305
- Makes energy
- 2
- Uses energy
- 2
- Footprint
- 4 × 4
- Shallowest water
- 12
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Heavy Cannon | 165 | 2 | 660 | 48 | 82.5 | |
| Depth Charge | 70 | 2.8 | 410 | 16 | 25 | homing, underwater |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 2,000 | × 2,000 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.313 |
| Energy per hit point | 1.581 |
| Build time per hit point | 4.67 |






