Mobile Artillery
Core · Vehicles

Mobile Artillery

Mobile Artillery

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
MB-PS15
Metal
251
Energy
1,535
Build time
4,523
Hit points
600
Top speed
0.9
Turn rate
350
Sight
230
Makes energy
0.5
Uses energy
0.5
Footprint
3 × 3
Steepest slope
12
File formats
3DO, COB, TDF

In the Game Engine

Mobile Artillery from the front, ready
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Ready

  • Mobile Artillery from the front, ready
  • Mobile Artillery from the side, ready
  • Mobile Artillery from the rear, ready
  • Mobile Artillery from the top, ready

Wreck

  • Mobile Artillery from the front, as a wreck
  • Mobile Artillery from the side, as a wreck
  • Mobile Artillery from the rear, as a wreck
  • Mobile Artillery from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Plasma Cannon
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Plasma Cannon1402.956204847.5

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed50110
Self-destructed350110

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.418
Energy per hit point2.558
Build time per hit point7.54