At a Glance
- Designation
- ARM-KRL
- Metal
- 117
- Energy
- 964
- Build time
- 1,946
- Hit points
- 610
- Top speed
- 1.2
- Turn rate
- 1,005
- Sight
- 260
- Makes energy
- 0.6
- Uses energy
- 0.6
- Footprint
- 2 × 2
- Steepest slope
- 14
- Deepest water
- 12
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Rockets | 105 | 4 | 400 | 48 | 26.3 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 2,000 | × 2,000 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.192 |
| Energy per hit point | 1.58 |
| Build time per hit point | 3.19 |






