Seer
Arm · Vehicles

Seer

Mobile Radar

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
ARM-MRJ
Metal
85
Energy
941
Build time
3,186
Hit points
480
Top speed
1.1
Turn rate
500
Sight
320
Radar
1,120
Makes energy
8
Uses energy
8
Footprint
3 × 3
Steepest slope
16
File formats
3DO, COB, TDF

In the Game Engine

Seer from the front, ready
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Ready

  • Seer from the front, ready
  • Seer from the side, ready
  • Seer from the rear, ready
  • Seer from the top, ready

Wreck

  • Seer from the front, as a wreck
  • Seer from the side, as a wreck
  • Seer from the rear, as a wreck
  • Seer from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Death
DestroyedSelf-Destructs

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponNeutron2,000× 2,000

When It Dies

WhenDamageArea
Destroyed50110
Self-destructed350110

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.177
Energy per hit point1.96
Build time per hit point6.64