At a Glance
- Designation
- F-ML21
- Metal
- 589
- Energy
- 5,443
- Build time
- 9,622
- Hit points
- 1,200
- Sight
- 350
- Stores energy
- 200
- Footprint
- 2 × 2
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| High Energy Laser | 180 | 0.97 | 400 | 8 | 186.5 | 75 energy a shot |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 100 | 105 |
| Self-destructed | 1,400 | 325 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.491 |
| Energy per hit point | 4.536 |
| Build time per hit point | 8.02 |






