Executioner
Core · Ships

Executioner

Cruiser

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
ASD-SC
Metal
1,724
Energy
8,551
Build time
17,050
Hit points
4,170
Top speed
2.4
Turn rate
128
Sight
210
Sonar
420
Makes energy
2.2
Uses energy
2.2
Footprint
5 × 5
Shallowest water
30

In the Game Engine

Executioner from the front, ready
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Ready

  • Executioner from the front, ready
  • Executioner from the side, ready
  • Executioner from the rear, ready
  • Executioner from the top, ready

Wreck

  • Executioner from the front, as a wreck
  • Executioner from the side, as a wreck
  • Executioner from the rear, as a wreck
  • Executioner from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Cruiser Cannon
FiresHits
Depth Charge
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Cruiser Cannon22031,3006473.3
Depth Charge802.64001630.8homing, underwater

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed3030
Self-destructed20075

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.413
Energy per hit point2.051
Build time per hit point4.09