At a Glance
- Designation
- ASD-SC
- Metal
- 1,724
- Energy
- 8,551
- Build time
- 17,050
- Hit points
- 4,170
- Top speed
- 2.4
- Turn rate
- 128
- Sight
- 210
- Sonar
- 420
- Makes energy
- 2.2
- Uses energy
- 2.2
- Footprint
- 5 × 5
- Shallowest water
- 30
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Cruiser Cannon | 220 | 3 | 1,300 | 64 | 73.3 | |
| Depth Charge | 80 | 2.6 | 400 | 16 | 30.8 | homing, underwater |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 30 | 30 |
| Self-destructed | 200 | 75 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.413 |
| Energy per hit point | 2.051 |
| Build time per hit point | 4.09 |






