At a Glance
- Designation
- KB-C9
- Metal
- 260
- Energy
- 2,200
- Build time
- 3,750
- Hit points
- 700
- Top speed
- 1.53
- Turn rate
- 950
- Sight
- 245
- Makes energy
- 1.1
- Uses energy
- 1.1
- Footprint
- 2 × 2
- Steepest slope
- 17
- Deepest water
- 25
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Flame Thrower | 10 | 1.2 | 160 | 32 | 141.7 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
Hit Softer By 2
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Flame Thrower | Sea Serpent, Pyro, Sea Serpent | 2 | × 0.2 |
| Pyro Blast | 15 | × 0.25 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 60 | 128 |
| Self-destructed | 1,400 | 325 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.371 |
| Energy per hit point | 3.143 |
| Build time per hit point | 5.36 |






