At a Glance
- Designation
- ARM-WM
- Metal
- 29,854
- Energy
- 34,125
- Build time
- 95,897
- Hit points
- 3,000
- Top speed
- 1.2
- Turn rate
- 1,044
- Sight
- 290
- Radar
- 400
- Sonar
- 400
- Makes energy
- 25
- Makes metal
- 1
- Build power
- 300
- Build distance
- 60
- Cloak cost
- 200 still, 1,000 moving
- Footprint
- 2 × 2
- Steepest slope
- 20
- Deepest water
- 35
In the Game Engine

Ready
All the Way Round
Official Artwork 3
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| J7 Laser | 60 | 0.85 | 200 | 16 | 70.6 | |
| Disintegrator | 30,000 | 1.2 | 240 | 48 | 25,000 | fires on command, 400 energy a shot |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 1,500 | × 1,500 |
Hit Softer By 5
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Annihilator Weapon | Shooter | 615 | × 0.5 |
| Nuclear Missile | Retaliator | 2,900 | × 0.53 |
| Rocket | Silencer | 2,900 | × 0.53 |
| Nuclear Mine | 2,900 | × 0.64 | |
| Nuclear Mine | 2,900 | × 0.67 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 9,999 | 950 |
| Self-destructed | 9,999 | 950 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 9.951 |
| Energy per hit point | 11.375 |
| Build time per hit point | 31.97 |





