At a Glance
- Designation
- PS12
- Metal
- 169
- Energy
- 1,241
- Build time
- 2,376
- Hit points
- 1,058
- Top speed
- 1.6
- Turn rate
- 430
- Sight
- 250
- Makes energy
- 0.6
- Uses energy
- 0.6
- Footprint
- 2 × 2
- Steepest slope
- 10
- Deepest water
- 12
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Light Cannon | 50 | 1.53 | 240 | 32 | 32.7 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.16 |
| Energy per hit point | 1.173 |
| Build time per hit point | 2.25 |






