Shipyard
Core · Factories

Shipyard

Produces Ships

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
PAS
Metal
600
Energy
750
Build time
6,000
Hit points
2,490
Sight
213
Makes metal
0.5
Stores energy
100
Stores metal
100
Build power
100
Footprint
8 × 8
Shallowest water
30

In the Game Engine

Shipyard from the front, ready
Download This Picture

Ready

  • Shipyard from the front, ready
  • Shipyard from the side, ready
  • Shipyard from the rear, ready
  • Shipyard from the top, ready

Wreck

  • Shipyard from the front, as a wreck
  • Shipyard from the side, as a wreck
  • Shipyard from the rear, as a wreck
  • Shipyard from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedUnder Attack
At Work
Building
Death
DestroyedSelf-Destructs

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed300120
Self-destructed1,800400

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.241
Energy per hit point0.301
Build time per hit point2.41