At a Glance
- Designation
- AFD-J9
- Metal
- 378
- Energy
- 6,438
- Build time
- 14,096
- Hit points
- 370
- Top speed
- 9.7
- Turn rate
- 420
- Sight
- 350
- Makes energy
- 1.5
- Uses energy
- 1.5
- Flies
- Yes
- Footprint
- 3 × 3
- Steepest slope
- 10
- Deepest water
- 255
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Torpedo Launcher | 750 | 8.5 | 400 | 16 | 88.2 | homing, underwater |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 33
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 2,000 | × 2,000 |
| Laser | Hurricane | 30 | × 6 |
| Laser | Phoenix | 32 | × 5.33 |
| Guided Missiles | Avenger | 136 | × 2.96 |
| Guided Missiles | Albatross | 130 | × 2.95 |
| Guided Missiles | Typhoon | 130 | × 2.95 |
| Guided Missiles | Freedom Fighter | 130 | × 2.95 |
| Heavy Rockets | Krogoth | 383 | × 2.92 |
| Guided Missiles | Tornado | 140 | × 2.8 |
| Guided Missiles | Tornado | 140 | × 2.8 |
| Guided Missiles | Voodoo | 140 | × 2.8 |
| Guided Missiles | Voodoo | 140 | × 2.8 |
| Missiles | Jethro, Panther, Skeeter | 83 | × 2.68 |
| Missiles | Crasher, Searcher | 80 | × 2.5 |
| Guided Missiles | Vamp | 155 | × 2.28 |
| Guided Missiles | Vamp | 155 | × 2.28 |
| Missiles | Samson | 90 | × 2.25 |
| Missiles | Slasher | 92 | × 2.24 |
| Missiles | Swatter | 105 | × 2.14 |
| Guided Missiles | Hawk | 150 | × 2.14 |
| Guided Missiles | Hawk | 150 | × 2.14 |
| Missiles | Stinger | 95 | × 2.11 |
| Missiles | Pulverizer | 95 | × 2.11 |
| Missiles | Pelican | 97 | × 2.11 |
| Missiles | 97 | × 2.11 | |
| Missiles | Slinger | 97 | × 2.11 |
| Missiles | Defender - NS, Defender | 97 | × 2.11 |
| Missiles | Archer | 108 | × 1.89 |
| Missiles | Archer | 108 | × 1.89 |
| Missiles | Shredder | 108 | × 1.89 |
| Missiles | Shredder | 108 | × 1.89 |
| Missiles | Ranger | 108 | × 1.89 |
| Missiles | Missile Frigate | 111 | × 1.79 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 1.022 |
| Energy per hit point | 17.4 |
| Build time per hit point | 38.1 |


