Commander
Core · Commanders

Commander

Commander

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
CX-D3
Metal
23,512
Energy
35,838
Build time
97,852
Hit points
3,000
Top speed
1.07
Turn rate
1,030
Sight
290
Radar
400
Sonar
400
Makes energy
25
Uses energy
1
Makes metal
1
Build power
300
Build distance
60
Cloak cost
200 still, 1,000 moving
Footprint
2 × 2
Steepest slope
20
Deepest water
35
File formats
3DO, COB, TDF

In the Game Engine

Commander from the front, ready
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Ready

  • Commander from the front, ready
  • Commander from the side, ready
  • Commander from the rear, ready
  • Commander from the top, ready

All the Way Round

Official Artwork 2

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
At Work
BuildingRepairingWorkingUnit FinishedCloakedUncloakedCapturing
XC Laser
FiresHits
Disintegrator
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
XC Laser7012001670
Disintegrator30,0001.22404825,000fires on command, 400 energy a shot

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner100× 100

Hit Softer By 5

WeaponCarried ByDamageAgainst usual
Nuclear MissileRetaliator2,900× 0.53
RocketSilencer2,900× 0.53
Nuclear Mine2,900× 0.64
Annihilator WeaponShooter820× 0.67
Nuclear Mine2,900× 0.67

When It Dies

WhenDamageArea
Destroyed9,999950
Self-destructed9,999950

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point7.837
Energy per hit point11.946
Build time per hit point32.62