At a Glance
- Designation
- ASD-SC
- Metal
- 1,719
- Energy
- 8,608
- Build time
- 17,789
- Hit points
- 4,050
- Top speed
- 2.5
- Turn rate
- 128
- Sight
- 210
- Sonar
- 425
- Makes energy
- 2.5
- Uses energy
- 2.5
- Footprint
- 5 × 5
- Shallowest water
- 30
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Cruiser Cannon | 208 | 2.9 | 1,300 | 64 | 71.7 | |
| Depth Charge | 70 | 2.8 | 410 | 16 | 25 | homing, underwater |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 2,000 | × 2,000 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 30 | 30 |
| Self-destructed | 200 | 75 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.424 |
| Energy per hit point | 2.125 |
| Build time per hit point | 4.39 |






