Jammer
Arm · Vehicles

Jammer

Mobile Radar Jammer

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
ARM-MRJ
Metal
97
Energy
1,621
Build time
5,933
Hit points
460
Top speed
1
Turn rate
505
Sight
240
Radar jamming
400
Makes energy
16
Uses energy
16
Footprint
2 × 2
Steepest slope
16

In the Game Engine

Jammer from the front, ready
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Ready

  • Jammer from the front, ready
  • Jammer from the side, ready
  • Jammer from the rear, ready
  • Jammer from the top, ready

Wreck

  • Jammer from the front, as a wreck
  • Jammer from the side, as a wreck
  • Jammer from the rear, as a wreck
  • Jammer from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
At Work
Switched OnSwitched Off
Death
DestroyedSelf-Destructs

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponNeutron2,000× 2,000

When It Dies

WhenDamageArea
Destroyed50110
Self-destructed350110

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.211
Energy per hit point3.524
Build time per hit point12.9