At a Glance
- Designation
- SAS-T4
- Metal
- 1,199
- Energy
- 3,902
- Build time
- 9,729
- Hit points
- 590
- Top speed
- 2.05
- Turn rate
- 256
- Sight
- 112
- Sonar
- 400
- Makes energy
- 0.4
- Uses energy
- 0.4
- Footprint
- 4 × 4
- Shallowest water
- 20
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Unguided Torpedo | 370 | 2.71 | 400 | 16 | 136.5 | homing, underwater |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 3
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
| Guided Torpedo | Piranha | 580 | × 2.9 |
| Guided Torpedo | Shark | 600 | × 2.86 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 30 | 30 |
| Self-destructed | 200 | 75 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 2.032 |
| Energy per hit point | 6.614 |
| Build time per hit point | 16.49 |






