Snake
Core · Ships

Snake

Submarine

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
SAS-T4
Metal
1,199
Energy
3,902
Build time
9,729
Hit points
590
Top speed
2.05
Turn rate
256
Sight
112
Sonar
400
Makes energy
0.4
Uses energy
0.4
Footprint
4 × 4
Shallowest water
20
File formats
3DO, COB, TDF

In the Game Engine

Snake from the front, ready
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Ready

  • Snake from the front, ready
  • Snake from the side, ready
  • Snake from the rear, ready
  • Snake from the top, ready

Wreck

  • Snake from the front, as a wreck
  • Snake from the side, as a wreck
  • Snake from the rear, as a wreck
  • Snake from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Unguided Torpedo
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Unguided Torpedo3702.7140016136.5homing, underwater

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 3

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800
Guided TorpedoPiranha580× 2.9
Guided TorpedoShark600× 2.86

When It Dies

WhenDamageArea
Destroyed3030
Self-destructed20075

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point2.032
Energy per hit point6.614
Build time per hit point16.49