Arm Campaign · Mission 16 ·
Arm
Stockpile at the Abutment.
Play as Arm on Red Planet, a 4,608 by 4,480 pixel map.

Briefing
Destroy all mobile units, and capture or destroy the structures in the stockpile fortress above the Abutment.
PRIORITY
Core has the advantage in that they have knowledge of the terrain hereabout. We have pushed them back to the other side of the cliffs to the north. You must destroy all of the Core mobile units there if we are to continue to push Core entirely off of Rougpelt.
INFO FEED
Be ever wary of Rougpelt's meteor showers. The Abutment will be a formidable barrier against your attack on the Core stockpile, but the barrier limits Core's maneuverability as well. A strong and well coordinated air/ground attack should do the trick!
Objectives
To Win
- Destroy every enemy unit
You Lose If
- Every one of your units is destroyed
- Your Commander is destroyed
9 geothermal vents
What You Start With
| Unit | Easy | Medium | Hard |
|---|---|---|---|
| Commander | 1 | 1 | 1 |
| Construction KBot | 1 | – | – |
| Fido | 2 | 2 | 2 |
| Zeus | 1 | 1 | 1 |
| Zipper | 3 | 3 | 3 |
What You Face
| Unit | Easy | Medium | Hard |
|---|---|---|---|
| A.K. | 5 | 8 | 12 |
| Avenger | 3 | 3 | 6 |
| Construction Kbot | 1 | 1 | 1 |
| Deleter | – | 2 | 2 |
| Diplomat | 1 | 2 | 1 |
| Energy Storage | 3 | 2 | 2 |
| Gaat Gun | 7 | 10 | 10 |
| Geothermal Powerplant | 1 | 1 | 1 |
| Metal Extractor | 1 | 1 | 1 |
| Metal Storage | 2 | 2 | 2 |
| Mobile Artillery | 2 | 3 | 4 |
| Moho Mine | 1 | 1 | 1 |
| Pulverizer | 2 | 2 | 3 |
| Punisher | 1 | 1 | 1 |
| Pyro | 2 | 3 | 3 |
| Radar Tower | 1 | 1 | 1 |
| Raider | 6 | 6 | 6 |
| Rapier | 2 | 4 | 9 |
| Reaper | 4 | 6 | 6 |
| Roach | 2 | 3 | 11 |
| Slasher | 4 | 4 | 4 |
| The Can | 3 | 4 | 4 |
| Vamp | 4 | 7 | 10 |
| Weasel | 1 | 1 | 1 |
| Wind Generator | 3 | 3 | 3 |