Core Contingency: Core · Mission 3 ·
Core
Sitting Ducks
Play as Core on Water World, a 7,680 by 7,680 pixel map.
Briefing
Arm reinforcements arrive as though without limit. No matter. Let them throw their entire arsenal at Hydross. The beacon is not here.
INTELL-TAP:
Defend Hydross to the last. Every moment that Arm wastes here brings them that much closer to their destruction. Every unit that you destroy is one less to face elsewhere.
The Hive Carrier will provide extended radar coverage, generate surplus power, and repair your seaplanes. Underwater metal storage facilities will maximize the metal accumulated by your salvage efforts.
Destroy all of the Arm units.
To complete this mission you must destroy all Arm units and Serpents.
DO SO NOW.
Objectives
To Win
- Destroy every enemy unit
You Lose If
- Every one of your units is destroyed
- Your Commander is destroyed
What You Start With
| Unit | Easy | Medium | Hard |
|---|---|---|---|
| Commander | 1 | 1 | 1 |
| Underwater Metal Extractor | 2 | 2 | 2 |
What You Face
| Unit | Easy | Medium | Hard |
|---|---|---|---|
| Adv. Shipyard | 1 | 1 | 1 |
| Advanced Sonar Station | 1 | 1 | 1 |
| Advanced Torpedo Launcher | 2 | 2 | 10 |
| Albatross | 9 | 9 | 9 |
| Colossus | 2 | 2 | 2 |
| Conqueror | 1 | – | – |
| Crusader | 6 | 6 | 6 |
| Defender - NS | 31 | 16 | 30 |
| Escort | – | – | 2 |
| Floating Dragon's Teeth | 33 | 28 | 28 |
| Floating Metal Maker | 9 | 6 | 6 |
| Millenium | 3 | 2 | 3 |
| Piranha | 4 | 4 | 4 |
| Ranger | 3 | 2 | 2 |
| Sea Serpent | 15 | 17 | 19 |
| Seahawk | 1 | 1 | 1 |
| Seaplane Platform | 1 | 1 | 2 |
| Shipyard | 1 | 1 | 1 |
| Skeeter | 9 | 10 | 10 |
| Sonar Station | 2 | 2 | 2 |
| Stingray | 12 | 9 | 14 |
| Tidal Generator | 3 | 3 | 3 |
| Torpedo Launcher | 7 | 7 | 1 |
| Underwater Fusion Plant | 1 | 1 | 1 |
| Underwater Metal Extractor | 18 | 17 | 19 |