At a Glance
- Designation
- SBS-T2
- Metal
- 1,356
- Energy
- 5,245
- Build time
- 17,529
- Hit points
- 276
- Top speed
- 2.5
- Turn rate
- 303
- Sight
- 150
- Sonar
- 450
- Makes energy
- 0.5
- Uses energy
- 0.5
- Footprint
- 3 × 3
- Shallowest water
- 15
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Guided Torpedo | 210 | 2.28 | 375 | 16 | 92.1 | homing, underwater |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
Hit Softer By 3
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Unguided Torpedo | Leviathan | 90 | × 0.11 |
| Unguided Torpedo | Lurker | 115 | × 0.33 |
| Unguided Torpedo | Snake | 130 | × 0.35 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 30 | 30 |
| Self-destructed | 200 | 75 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 4.913 |
| Energy per hit point | 19.004 |
| Build time per hit point | 63.51 |






