Shark
Core · Ships

Shark

Submarine Killer

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
SBS-T2
Metal
1,356
Energy
5,245
Build time
17,529
Hit points
276
Top speed
2.5
Turn rate
303
Sight
150
Sonar
450
Makes energy
0.5
Uses energy
0.5
Footprint
3 × 3
Shallowest water
15
File formats
3DO, COB, TDF

In the Game Engine

Shark from the front, ready
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Ready

  • Shark from the front, ready
  • Shark from the side, ready
  • Shark from the rear, ready
  • Shark from the top, ready

Wreck

  • Shark from the front, as a wreck
  • Shark from the side, as a wreck
  • Shark from the rear, as a wreck
  • Shark from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Guided Torpedo
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Guided Torpedo2102.283751692.1homing, underwater

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

Hit Softer By 3

WeaponCarried ByDamageAgainst usual
Unguided TorpedoLeviathan90× 0.11
Unguided TorpedoLurker115× 0.33
Unguided TorpedoSnake130× 0.35

When It Dies

WhenDamageArea
Destroyed3030
Self-destructed20075

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point4.913
Energy per hit point19.004
Build time per hit point63.51