At a Glance
- Designation
- ARM-SGB
- Metal
- 557
- Energy
- 9,619
- Build time
- 22,825
- Hit points
- 216
- Top speed
- 10.4
- Turn rate
- 452
- Sight
- 350
- Makes energy
- 0.7
- Uses energy
- 0.7
- Flies
- Yes
- Footprint
- 3 × 3
- Steepest slope
- 10
- Deepest water
- 255
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Torpedo Launcher | 400 | 6 | 300 | 16 | 66.7 | homing, underwater |
| Torpedo Launcher | 400 | 6 | 300 | 16 | 66.7 | homing, underwater |
| Guided Missiles | 44 | 3 | 510 | 48 | 14.7 | homing |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 4
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 2,000 | × 2,000 |
| Guided Missiles | Vamp | 155 | × 2.28 |
| Guided Missiles | Hawk | 150 | × 2.14 |
| Missiles | Slinger | 97 | × 2.11 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Self-destructed | 250 | 95 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 2.579 |
| Energy per hit point | 44.532 |
| Build time per hit point | 105.67 |


