Phantom
Core · Ships

Phantom

Radar Jammer Ship

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
SA-AR2
Metal
135
Energy
2,254
Build time
7,025
Hit points
570
Top speed
2.5
Turn rate
375
Sight
310
Radar jamming
730
Makes energy
20
Uses energy
20
Footprint
4 × 4
Shallowest water
6

In the Game Engine

Phantom from the front, ready
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Ready

  • Phantom from the front, ready
  • Phantom from the side, ready
  • Phantom from the rear, ready
  • Phantom from the top, ready

Wreck

  • Phantom from the front, as a wreck
  • Phantom from the side, as a wreck
  • Phantom from the rear, as a wreck
  • Phantom from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Death
Self-Destructs

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Self-destructed25095

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.237
Energy per hit point3.954
Build time per hit point12.32