Defender - NS
Missile Tower - Naval Series
The Core ContingencyCompare in Unit Matchups
At a Glance
- Designation
- AS-TDS
- Metal
- 71
- Energy
- 987
- Build time
- 2,163
- Hit points
- 252
- Sight
- 360
- Uses energy
- 0.1
- Footprint
- 4 × 4
- Shallowest water
- 2
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Missiles | 46 | 2 | 700 | 48 | 23 | homing |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.282 |
| Energy per hit point | 3.917 |
| Build time per hit point | 8.58 |






