Total Annihilation Quick-Reference Card
Prints on one or two A4 or Letter pages, without the site's menus.
Keys, orders and the figures you need most often, on one or two printed pages. Times are at normal game speed. Costs are for the Arm version; the Core versions are close. The new player guide explains how to use them, and the controls page lists every key.
Orders
| Key | Order |
|---|---|
| M | Move |
| A | Attack |
| P | Patrol (builders repair on the way) |
| G | Guard a unit, or help a factory |
| R | Repair, or help build a structure |
| E | Reclaim wrecks (metal) and plants (energy) |
| C | Capture (Commander only) |
| D | Fire the D-gun (400 energy a shot) |
| S | Stop and clear the queue |
| Shift (hold) | Queue orders one after another |
| Esc | Cancel an order before it is carried out |
Selecting Units
| Key | Selects |
|---|---|
| Ctrl+C | Your Commander, and centres the view on it |
| Ctrl+A | All your units |
| Ctrl+S | All units on the screen |
| Ctrl+Z | All units of the same type |
| Ctrl+W | Mobile units with weapons, except the Commander |
| Ctrl+P | Aircraft with weapons |
| Ctrl+R | Radar, sonar and jammer units |
| Ctrl+1 to 9 | Makes the selection a squad |
| Alt+1 to 9 | Selects that squad |
Game and View
| Key | What it does |
|---|---|
| ` or ~ | Show or hide health bars |
| Pause | Pause the game |
| + and − | Speed the game up or slow it down |
| F1 | Information on the selected unit |
| F2 | Options |
| F3 | Go to the unit that last sent a message |
| F4 or Space | Scorecard |
| N | Next unit off the screen |
| T | Follow the selected unit |
| Enter | Message bar |
| Ctrl+D | Self-destruct; press again to cancel |
Mouse
| Action | Left-click interface (default) |
|---|---|
| Left-click a unit, or drag a box | Select |
| Shift + left-click | Add to the selection |
| Left-click the map or a target | Give the order the cursor shows |
| Right-click | Deselect |
| Factory: click a unit's picture | Queue 1 (Shift-click: 5) |
| Factory: right-click a unit's picture | Remove 1 from the queue |
In the right-click interface, the right button gives the default order and the left button deselects.
Standing Orders
| Fire | Movement |
|---|---|
| Fire at will: any enemy in range | Roam: chase what it fights |
| Return fire: only when fired on | Maneuver: short moves only |
| Hold fire: only when ordered | Hold position: never moves |
Income and Storage
| Structure | Metal | Energy | Gives |
|---|---|---|---|
| Commander | – | – | 25 energy, 1 metal |
| Metal Extractor | 50 | 521 | 0.5 to 2.3 metal on a deposit; uses 3 energy |
| Moho Mine | 1508 | 8700 | About 3 × an extractor; uses 15 energy |
| Metal Maker | 0 | 687 | 1 metal for 60 energy |
| Solar Collector | 145 | 760 | 20 energy |
| Wind Generator | 52 | 509 | 0 to 30 energy: 30 × wind speed ÷ 5000 |
| Tidal Generator | 82 | 768 | The map's tidal strength, in energy |
| Geothermal Powerplant | 520 | 9568 | 250 energy, on a vent only |
| Fusion Reactor | 5130 | 36,058 | 1000 energy |
| Energy Storage | 240 | 2430 | Stores 3000 more energy |
| Metal Storage | 305 | 535 | Stores 1000 more metal |
Figures are per second. Your starting amounts also set your starting storage (at least 200 of each). Anything beyond storage is lost. With an empty energy store, extractors and metal makers stop and laser towers cannot fire.
Build Speed
| Builder | Build power | Solar Collector | Metal Extractor |
|---|---|---|---|
| Commander | 300 | 8.3 s | 6.0 s |
| Adv. Construction Vehicle | 200 | 13.9 s | 10.0 s |
| Adv. Construction Kbot | 160 | 16.6 s | 12.0 s |
| Construction Vehicle | 100 | 27.7 s | 20.0 s |
| Construction KBot | 80 | 41.6 s | 30.0 s |
| Construction Aircraft | 50 | 83.2 s | 60.0 s |
Every 1/30 of a second, a builder adds its build power ÷ 30, rounded down, to the job. Build power 80 therefore works like 60, and 50 like 30. Basic factories have 100 and advanced factories 200. Helpers add their build power to the job. Repairing gives 30 hit points a second for about 30 energy, with any builder.
First Builds
| Build | Metal | Energy | With the Commander |
|---|---|---|---|
| Kbot Lab | 705 | 1130 | 22.5 s |
| Vehicle Plant | 620 | 1000 | 21.7 s |
| Aircraft Plant | 850 | 1370 | 24.1 s |
| Radar Tower (radar 1440) | 49 | 750 | 3.8 s |
| L.L.T. (range 300, 10 energy a shot) | 262 | 2546 | 15.6 s |
| Unit | Metal | Energy | From its factory |
|---|---|---|---|
| Construction KBot | 120 | 2410 | 62.2 s |
| Construction Vehicle | 185 | 2030 | 55.0 s |
| Peewee | 53 | 697 | 16.1 s |
| Flash | 106 | 870 | 18.6 s |
| Jeffy | 37 | 564 | 16.3 s |
A factory building Peewees nonstop uses about 3.3 metal and 43 energy a second.
Main Units by Role
| Role | Arm | Core |
|---|---|---|
| Builders | Construction KBot, Construction Vehicle | Construction Kbot, Construction Vehicle |
| Scouts | Jeffy, Peeper (air) | Weasel, Fink (air) |
| Light assault | Peewee, Flash | A.K., Instigator |
| Rockets and artillery | Rocko, Hammer | Storm, Thud |
| Tanks | Stumpy | Raider |
| Anti-air | Jethro, Samson | Crasher, Slasher |
| Aircraft | Freedom Fighter, Thunder | Avenger, Shadow |
| Defence towers | L.L.T., Sentinel, Guardian | Light Laser Tower, Gaat Gun, Punisher |
| Anti-air tower | Defender | Pulverizer |
Key Numbers
| Fact | Value |
|---|---|
| Commander | 3000 hit points, sight 290; D-gun range 240 |
| Commander's death blast | 9999 damage across an area of 950 |
| Veterans | Every 5 kills, up to 25: 6 per cent more damage, 4 per cent less damage taken, 6 per cent faster reload |
| Computer's income | Half on Easy, 70 per cent on Medium, full on Hard |
| Radar range | Radar Tower 1440, Advanced Radar Tower 2880 |
| Wind | Changes every 5 to 14 seconds, between the map's minimum and maximum |
| Campaign start | 1000 metal and 1000 energy |