TA: Kingdoms Mechanics
Kingdoms looks like Total Annihilation, but many of its rules are different. It has one resource instead of two, builders slow down instead of stopping, and units heal themselves for free. The pages in this section give each rule as the game's own code applies it, in version 3.0 with The Iron Plague, with figures from the game data.
Each page states a rule in plain words, gives the exact figures and works through an example with real units. Where a detail is not confirmed, the page says so.
Time
At normal game speed, Kingdoms moves forward in 30 small steps every second. These pages call one step a tick and give times in seconds at normal speed. All income and spending values in the data are per second, and the game applies a thirtieth of each value every tick.
For how Kingdoms differs from Total Annihilation rule by rule, compare these pages with the Total Annihilation mechanics.