Personal Mana, Spells and Cloaking

Spellcasters carry their own supply of mana, shown as a blue bar under their health. It is separate from your shared store: spells and cloaking draw only on it, and recharging it takes nothing from your shared mana. The economy page lists each caster's supply and spell costs.

Charging Up

A caster starts with an empty supply, not a full one. Every tick, a finished caster regains a thirtieth of its recharge rate, up to its maximum. The recharge is free.

Elsin recharges 20 a second, so a new Elsin needs 45 seconds before it can cast Earthen Wave, which costs 900. In a new game, your monarch's strongest spell is not ready at the start.

Casting

  • A caster does not aim a spell it cannot afford. The cost is taken when the spell is released.
  • After each shot, if the caster cannot afford the next shot of the spell it is using, it switches by itself to a cheaper one.
  • Veterans pay less: the cost is divided by 1 + 0.1 × the veteran level. Monarchs never gain veteran levels, so they always pay the full cost.

An Acolyte recharges 10 a second. A new Acolyte waits 75 seconds for its first Turn To Stone, which costs 750. At veteran level 5, the same spell costs 750 ÷ 1.5 = 500, and charging from empty to that cost takes 50 seconds.

Cloaking

A cloaked unit pays its cloak cost from its personal mana every tick: one rate while it stands still and a higher one while it moves. When it cannot pay, it decloaks and cannot cloak again for 3 seconds.

While it stays cloaked, enemy units do not choose it as a target.

Unit Standing still Moving Recharge
Assassin 14 21 10
Lokken 25 100 25

All values are personal mana per second. The Assassin's cloak costs more than it recharges, even standing still, so a cloaked Assassin always runs down in the end. Its supply grows only while it is visible. As it starts empty, a new Assassin needs time uncloaked before it can stay hidden for long.