About Total Annihilation: Kingdoms

Start with the basics below, then read about the world of Darien and its four houses, the expansion that added a fifth, the game's history and the people who made it.

The Basics

Total Annihilation: Kingdoms is a real-time strategy game. Cavedog Entertainment made it, and GT Interactive published it in June 1999. It is set in Darien, a world of swords, siege engines and magic, where the four children of the emperor Garacaius fight over his kingdom.

Aramon fights with knights, cavalry and siege weapons, Veruna with ships, archers and towers, Taros with dark magic and the undead, and Zhon with beasts. The Iron Plague expansion of 2000 adds a fifth house, Creon, with machines and guns. No house's units are copies of another's, so each house plays differently.

Each player starts with a monarch: Elsin, Kirenna, Lokken, Thirsha or Creon's Sage. The monarch builds the first structures and fights with spells. A game setting decides whether losing your monarch ends the game.

There is only one resource, mana, and every unit and structure costs it. Your builders place Lodestones on mana sites, and each Lodestone raises your income. Spellcasters also carry a personal supply of mana for their spells. The economy page works through the numbers.

The campaign, The Book of Darien, tells one story over 48 missions. You play each house in turn as the war moves between them. The Iron Plague adds 25 more missions and an alternative final mission.

Skirmish battles against the computer and games between players use the multiplayer maps. The largest take up to eight players.

Menus and Screens

Movie Stills

Battles

More About the Game

Features

How Kingdoms differs from Total Annihilation, with one resource, spellcasters that carry their own mana, monarchs, very different houses and one shared story.

The World of Darien

The back story of Total Annihilation: Kingdoms tells of the fall of Kandra, the rise of Garacaius and the four children who divided his empire between them.

Aramon

Aramon is the house of Elsin, the Mage King, in Total Annihilation: Kingdoms, with knights, cavalry and the longest-range siege weapon in the game.

Veruna

Veruna is the island house of Kirenna, the Sea Mage, in Total Annihilation: Kingdoms, with the largest navy in Darien and the most long-range units and towers.

Taros

Taros is the volcanic house of Lokken, the Necromancer, in Total Annihilation: Kingdoms. Its army of mages, undead and flyers has more spellcasters than any other house.

Zhon

Zhon is the jungle house of Thirsha, the Huntress, in Total Annihilation: Kingdoms. It has no factories, and its builders summon beasts and flyers directly.

Creon

Creon is the fifth house of TA: Kingdoms, added by The Iron Plague. Its monarch, the Sage, leads an army of machines instead of magic, with iron ships and strong defences.

The Iron Plague

The Iron Plague, the 2000 expansion for TA: Kingdoms, added the machine house of Creon, a 25-mission campaign with an alternative ending and new units for the other houses.

History

A dated timeline of TA: Kingdoms with the 1999 launch, Boneyards and the Darien Crusades, the patches, The Iron Plague, Cavedog's closure and who has held the rights since.

Developers

The Cavedog Entertainment team that made Total Annihilation: Kingdoms, by discipline and as credited, with what each person did and where some of them went next.

Mana and Building

Mana is the only resource in TA: Kingdoms. Worked examples show how Lodestones earn it, how builders spend it and how spellcasters use personal mana.

Controls

The TA: Kingdoms screen and mouse, every default key for orders, selection, squads, map bookmarks and build queues, and how to change the keys in keys.tdf.

Play It Today

Where to buy Total Annihilation: Kingdoms and The Iron Plague today, what the GOG release includes, and where to find online games through Core Prime.