Vengeance Walkthrough

Your Zhon war band starts in the jungle in the south-west corner: 8 Trolls, 7 Hunters, 5 Goblins, a Beast Tamer, a Beast Handler and a Lodestone. The Verunan outpost sits on a plateau far to the north-east, 100 units strong. Its southern rim is guarded by 3 Mortars and 4 Bastions, 8 Guard Towers stand inside, and 2 Citadels and an Enclave are ready to train more troops. You win only when every Verunan unit is destroyed, including the ships, the airships and the Lodestones.

The briefing asks you to stay hidden until your army is ready. This mission runs its own script, and what being found sets off is decided there, not in the data the guide reads. The data on its own sends 2 raids at your builders, at 10:00 and 15:00, and starts the outpost's factories at 30:00. Beat the raids at home, build Stone Giants and Drakes, then break in by the eastern ramp from outside the Bastions' reach. The mission sets the same forces at every difficulty.

The Battlefield

The map is tall: 5152 pixels across and 8832 deep. The southern third is jungle, and you start in its south-west corner. North of the jungle lies a wide, open plain of sand. North of that, the outpost stands on a grassy plateau with rocky cliffs all round. There are 2 sandy ramps up its southern rim, one in the west near x 2850 and one in the east near x 4350, and each has a Bastion on either side. A long bay runs up the west side of the plateau, and the sea lies to the north.

Map of Vengeance 1234567ABCDEFGHI
The planEnemy positionsYour unitsEnemy unitsHover a dot to see the unit and its orders. · Map 5,152 × 8,832 pixels · Scroll or pinch on the map to zoom; drag to move. Hover over a feature or a resource for its details.
  • 1Your start, with your Lodestone on a 1.5 site at (192,8368).
  • 2A free sacred site rated 2.0.
  • 3A free 2.0 site. Another, rated 1.5, lies just west at (1872,8032).
  • 4A free 2.0 site in the south-east of the jungle.
  • 5The place to gather your army, out of the Mortars' reach.
  • 6The Stone Giant post. Both eastern Bastions are within 860 of it.
  • 7The eastern ramp up to the plateau.
  • A2 raiding parties. 5 Berserkers and 6 Crossbowmen leave at 10:00, and 8 Crossbowmen and 7 Warriors at 15:00.
  • BA Mortar behind the western ramp, with Bastions at (2688,4176) and (3072,4192).
  • CA Mortar on the rim between the two ramps.
  • DA Mortar behind the eastern ramp, with Bastions at (4240,4160) and (4576,4160).
  • EThe Enclave. It starts training at 30:00.
  • FA Citadel. It starts training at 30:00.
  • GThe second Citadel. It starts training at 60:00.
  • HA Trebuchet Ship in the northern sea.
  • IA Man of War. A second one lies further up the bay at (2064,4784).

Veruna's Timetable

Time What happens
From the start 4 Dirigibles patrol back and forth. 2 of them cross the sand plain, between (2896,4928) and (2896,6048) and between (4112,4784) and (4112,5936). The other 2 fly in the north-west, between (96,2272) and (3568,2272) and between (3408,3584) and (272,3584).
10:00 5 Berserkers and 6 Crossbowmen from A attack your Beast Lords, Beast Tamers, Beast Handlers and Lodestones, in that order.
15:00 8 Crossbowmen and 7 Warriors from A set out with the same targets.
30:00 The Enclave at E starts training Crossbowmen and Warriors, 5 at a time. The Citadel at F starts training Berserkers and Crusaders the same way. A Priestess near (3824,1904) builds a second Enclave at (4240,3584).
60:00 The Citadel at G starts training Musketeers and Amazon Knights. The waits end for 45 more units, the ships among them. The data gives them no further orders.

The Plan

Build in the Jungle (0:00 to 10:00)

  1. Have the Beast Handler put a Lodestone on the 2.0 site at 2. It costs 492 mana and earns 20 mana per second. Send the Beast Tamer east to put Lodestones on the sites at 3 and at (1872,8032).
  2. With the Beast Tamer, build a Beast Lord (5887 mana). It builds the Stone Giants and Drakes you need later.
  3. Have the Beast Handler train more Trolls (354 mana) and Hunters (311). They are cheap, and you need them for the raids.
  4. Keep everything in the jungle, away from the 2 Dirigibles over the plain. A Dirigible sees 350 and its radar reaches 1000.

Beat the Raids (10:00 to 20:00)

  1. Keep your builders behind your army. The raids go for Beast Lords, Beast Tamers and Beast Handlers before anything else, and a Beast Tamer has only 1751 hit points.
  2. At 10:00 the first party leaves A. The Berserkers move at 2.5 and the Crossbowmen at 1.25, so the Berserkers arrive first and alone. Meet them with all your Trolls at once. A Berserker hits for 760 every 1.2 seconds and its swing is 76 wide, so it must not reach your builders.
  3. Charge the Crossbowmen with Trolls rather than trading shots with Hunters. A Crossbowman reaches 431 and a Hunter only 422.
  4. Before 15:00, have the Beast Tamer build a Death Totem (5582 mana) beside your builders. Its lightning reaches 607, which out-ranges the 8 Crossbowmen in the second party. Its 7 Warriors have to walk up to your Trolls.

Build the Siege Army (20:00 to about 45:00)

  1. With the Beast Lord, build Stone Giants (2951 mana, range 900, 10,310 hit points) and Drakes (3004 mana, flying, range 500). Have the Beast Handler build a few Bats (292 mana). They fly ahead and show the Stone Giants their targets: a Giant reaches 900 but sees only 230.
  2. Add Lodestones on the 2.0 site at 4 and on the 1.5 site at (4992,7776). Most of what you spend from here on goes into the army.
  3. Gather at 5. Do not wait too long. From 30:00 the outpost's factories are training, and at 60:00 the second Citadel joins them.

Storm the Plateau

  1. Shoot down the Dirigible that patrols between (4112,4784) and (4112,5936). It has 4079 hit points, and Hunters and Drakes can both hit it.
  2. Send at least 3 Drakes together against the Mortar at C. Attack it from straight south, where the nearest Bastion is about 750 away. A Mortar cannot fire at fliers, and 3 Fire Breaths (2163 damage) destroy one (2050 hit points) in a single pass. Then do the same to the Mortar at D, from the north-east, around (4500,3450). At that spot no Bastion or Guard Tower can reach them.
  3. Walk the Stone Giants to 6. Both eastern Bastions are within 860, inside the Giants' range of 900 and well outside their own 580. Each Bastion has 17,975 hit points, so it takes 15 Stone Giant hits.
  4. Climb the ramp at 7. Destroy the Enclave at E and the Citadel at F first, so that no more troops come out, then the second Enclave at (4240,3584) if it has been built. The Guard Towers reach only 480, so the Stone Giants can take them from 900.
  5. Turn west along the plateau. Take the western Bastions from behind, then the Mortar at B, the Citadel at G and the 5 Verunan Lodestones.
  6. Finish with the ships. A Man of War and a Trebuchet Ship cannot fire at fliers, so Drakes can sink both Men of War near I and the Trebuchet Ship at H, and the ships cannot reply. Then hunt the last Dirigibles in the north-west.

Which Units Beat Theirs

Verunan unit Its threat Your answer
Mortar 1587 damage at range 1450. It cannot fire at fliers. Drakes: 3 Fire Breaths destroy one
Bastion Cannon, 1150 damage every 3.2 seconds, range 580. It has 17,975 hit points. Stone Giant, range 900 and 1269 damage
Guard Tower 2 bows, 200 damage each, range 480 Stone Giants, or Drakes (range 500)
Berserker 760 damage every 1.2 seconds, 76 wide, speed 2.5 Trolls all at once: 3514 hit points, 450 damage
Crossbowman Bolt, 293 damage, range 431 Death Totem (range 607), or Trolls at close quarters
Crusader 4325 hit points, sword for 615 damage Stone Giants before it reaches them, then Trolls
Dirigible Bombs for 1270 damage on units within 200. Its arrows against fliers reach 450. It has 4079 hit points. Gryphons (range 510) or Hunters
Man of War Cannon, 1332 damage, range 800. It cannot fire at fliers. Drakes

Mana

The map has 15 sacred sites. Your Lodestone starts on a 1.5 site and earns 15 mana per second. The Beast Tamer and the Beast Handler add 1 each, for 17 in all. A Zhon Lodestone costs 492 mana and has 15,680 hit points, so the raids need time to bring one down.

There are 8 free sites in the jungle: 3 rated 2.0, at 2, 3 and 4; 2 rated 1.5, at (1872,8032) and (4992,7776); and 3 rated 1.0, at (2592,7792), (2992,7136) and (4064,7824). With Lodestones on all 8, your income would be 137 mana per second. One more 1.0 site lies on the land west of the bay at (512,4128). The other 5 carry Verunan Lodestones on the plateau.

Later in the game, the Beast Lord can build a Shaman (6899 mana). A Shaman builds the Divine Lodestone (6556 mana), which earns 40 mana per second on a 2.0 site.

Traps

  • Your builders and Lodestones are what the 2 raids hunt. If you lose all your builders, you cannot build anything more.
  • The Mortar at C reaches 1450, as far as about z 5700 on the plain. Gather south of that line.
  • The briefing's warning about being discovered belongs to the mission's script. The guide cannot say what triggers it or what it sends.
  • Waiting has a cost. From 30:00 the Enclave and a Citadel train troops, and a second Enclave goes up. From 60:00 the second Citadel joins them.
  • Every unit must die: both Priestesses, all 5 Lodestones, the 4 Dirigibles, the 3 ships and whatever the factories have trained.
  • A Dirigible's bomb does 1270 damage, at a range of only 200. Do not let one hover over your builders.

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