Crossbowman
Veruna · Land Units

Crossbowman

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
300
Build time
104
Hit points
1,600
Heal time
0.43
Top speed
1.25
Sight
180
Experience
7
Damage category
Human
File formats
3DO, COB, TDF

In the Game Engine

Crossbowman from the front, ready
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Ready

  • Crossbowman from the front, ready
  • Crossbowman from the side, ready
  • Crossbowman from the rear, ready
  • Crossbowman from the top, ready

Wreck

  • Crossbowman from the front, as a wreck
  • Crossbowman from the side, as a wreck
  • Crossbowman from the rear, as a wreck
  • Crossbowman from the top, as a wreck

Turned to Stone

  • Crossbowman from the front, turned to stone
  • Crossbowman from the side, turned to stone
  • Crossbowman from the rear, turned to stone
  • Crossbowman from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
Bolt
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Bolt2934.743162.3

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Damage categoryHumanTier 1

Bolt

FigureStandardCrusades Balance
Damage against Production building–0.25
Damage against Fortification–0.25
Damage against Mechanical–0.5
Damage against Naval–0.5
Damage against Stalwart–0.25

Some of its movement and handling figures change too.