Mortar
Veruna · Buildings

Mortar

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
5,546
Build time
712
Hit points
2,050
Heal time
1.48
Sight
175
Experience
47
Footprint
5 × 5
Damage category
Siege

In the Game Engine

Mortar from the front, ready
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Ready

  • Mortar from the front, ready
  • Mortar from the side, ready
  • Mortar from the rear, ready
  • Mortar from the top, ready

Wreck

  • Mortar from the front, as a wreck
  • Mortar from the side, as a wreck
  • Mortar from the rear, as a wreck
  • Mortar from the top, as a wreck

Turned to Stone

  • Mortar from the front, turned to stone
  • Mortar from the side, turned to stone
  • Mortar from the rear, turned to stone
  • Mortar from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to MoveOrdered to AttackOrdered to GuardOrdered to Patrol
Mortar
HitsHits Flesh 2Hits Armour 2Hits Scale 5Hits Wood 10Hits Stone 10
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Mortar1,58751,450110317.4

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Can be frozenYesNo
Can be turned to stoneYesNo
Can be convertedYesNo

Mortar

FigureStandardCrusades Balance
Minimum range–180