At a Glance
- Mana
- 1,611
- Build time
- 185
- Hit points
- 4,079
- Heal time
- 0.51
- Top speed
- 1.5
- Sight
- 350
- Radar
- 1,000
- Experience
- 33
- Flies
- Yes
- Footprint
- 4 × 4
- Damage category
- Airship
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Dropped Cannonball of Love | 1,270 | 2 | 200 | 20 | 635 | |
| Anti-Air Arrows | 161 | 3.2 | 450 | 50.3 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Hit points | 4,079 | 2,479 |
| Experience | 33 | 25 |
| Can be frozen | Yes | No |
dropped cannonball of love
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 1,270 | 1,070 |
| Damage against Monarch | – | 0.5 |
| Reload (s) | 2 | 2.2 |
anti-air arrows
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Damage against Mechanical | – | 0.5 |
| Damage against Naval | – | 0.5 |
| Damage against Stalwart | – | 0.25 |


