Skirmish and Multiplayer Map · Total Annihilation: Kingdoms

Lake Ferrix JM

Lake Ferrix JM is a Total Annihilation: Kingdoms map in Zhon lands, 7,680 × 6,144 pixels, with 8 start positions.

15 x 12 8 Players 64MB

Map of Lake Ferrix JM with its start positions 12345678
Start position, numbered by player · Map 7,680 × 6,144 pixels · Scroll or pinch on the map to zoom; drag to move. Hover over a feature or a resource for its details.

Start Position Fairness

Lopsided with 8 players. Lodestones on the poorest start's sacred sites make 20 mana a second, 69% less than on the richest start's, which make 65. The most cramped start has 47% less flat land than the roomiest.

StartSacred SitesMana a SecondAreaFlat LandWaterNearest Enemy
13508%6.1%0%1,966 pixels
22359.6%7.1%0%2,102 pixels
31209.6%7.1%0%1,960 pixels
42358.8%6.6%0%2,358 pixels
523514.6%10.6%0.9%1,966 pixels
646517%11.5%2.2%2,102 pixels
746516.7%11.3%1.8%1,960 pixels
846515.8%10.8%1.7%2,154 pixels

Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.