Castle
Castle is a Total Annihilation: Kingdoms map in Aramon lands, 8,704 × 8,704 pixels, with 8 start positions.
17 x 17 8 Player 128MB
28 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. Lodestones on the poorest start's sacred sites make 250 mana a second, 14% less than on the richest start's, which make 290. The most cramped start has 3.9% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 13 | 250 | 50.8% | 35.2% | 8.6% | 10,235 pixels |
| 2 | 15 | 290 | 49.2% | 33.8% | 8.2% | 10,235 pixels |
Uneven with 3 players. Lodestones on the poorest start's sacred sites make 135 mana a second, 36% less than on the richest start's, which make 210. The most cramped start has 34% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 11 | 210 | 35.8% | 24.4% | 6.3% | 6,544 pixels |
| 2 | 10 | 195 | 38.8% | 26.9% | 6.3% | 7,872 pixels |
| 3 | 7 | 135 | 25.4% | 17.7% | 4.2% | 6,544 pixels |
Even with 4 players. Lodestones on each start's sacred sites make 135 mana a second. The most cramped start has 5.5% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 7 | 135 | 25.2% | 17.4% | 4.2% | 6,544 pixels |
| 2 | 7 | 135 | 24.5% | 16.7% | 4.1% | 6,560 pixels |
| 3 | 7 | 135 | 25.4% | 17.7% | 4.2% | 6,544 pixels |
| 4 | 7 | 135 | 25% | 17.2% | 4.2% | 6,560 pixels |
Lopsided with 5 players. Lodestones on the poorest start's sacred sites make 40 mana a second, 88% less than on the richest start's, which make 320. The most cramped start has 59% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 3 | 60 | 13.2% | 9.5% | 2.2% | 4,213 pixels |
| 2 | 3 | 60 | 19.3% | 13% | 3.8% | 6,135 pixels |
| 3 | 3 | 60 | 19.3% | 13.3% | 3.8% | 5,785 pixels |
| 4 | 2 | 40 | 14.1% | 10.2% | 2.4% | 4,608 pixels |
| 5 | 17 | 320 | 34.1% | 23% | 4.6% | 4,213 pixels |
Lopsided with 6 players. Lodestones on the poorest start's sacred sites make 40 mana a second, 77% less than on the richest start's, which make 170. The most cramped start has 36% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 3 | 60 | 13.2% | 9.5% | 2.2% | 4,213 pixels |
| 2 | 3 | 60 | 13.7% | 9.6% | 2.6% | 4,630 pixels |
| 3 | 2 | 40 | 13.2% | 10% | 1.9% | 4,224 pixels |
| 4 | 2 | 40 | 14.1% | 10.2% | 2.4% | 4,608 pixels |
| 5 | 9 | 170 | 22.9% | 14.9% | 3.9% | 2,448 pixels |
| 6 | 9 | 170 | 22.9% | 14.8% | 3.7% | 2,448 pixels |
Lopsided with 7 players. Lodestones on the poorest start's sacred sites make 40 mana a second, 69% less than on the richest start's, which make 130. The most cramped start has 32% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 3 | 60 | 13.2% | 9.5% | 2.2% | 4,213 pixels |
| 2 | 3 | 60 | 11.8% | 8.5% | 2% | 4,448 pixels |
| 3 | 2 | 40 | 13.2% | 10% | 1.9% | 4,224 pixels |
| 4 | 2 | 40 | 11.7% | 8.4% | 1.9% | 4,127 pixels |
| 5 | 7 | 130 | 18.1% | 11.5% | 3.5% | 1,728 pixels |
| 6 | 6 | 115 | 18.8% | 12.4% | 3% | 1,969 pixels |
| 7 | 5 | 95 | 13.2% | 8.6% | 2.2% | 1,728 pixels |
Lopsided with 8 players. Lodestones on the poorest start's sacred sites make 40 mana a second, 58% less than on the richest start's, which make 95. The most cramped start has 23% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 3 | 60 | 11.7% | 8.7% | 1.8% | 4,213 pixels |
| 2 | 3 | 60 | 11.8% | 8.5% | 2% | 4,448 pixels |
| 3 | 2 | 40 | 11.3% | 8.5% | 1.8% | 4,066 pixels |
| 4 | 2 | 40 | 11.7% | 8.4% | 1.9% | 4,127 pixels |
| 5 | 5 | 95 | 14.2% | 9.3% | 2.4% | 1,719 pixels |
| 6 | 5 | 95 | 14.6% | 9.5% | 2.4% | 1,561 pixels |
| 7 | 5 | 95 | 13.2% | 8.6% | 2.2% | 1,728 pixels |
| 8 | 3 | 55 | 11.5% | 7.3% | 2.2% | 1,561 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.