Pelican
Arm · KBots

Pelican

Amphibious Kbot

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
ARM-WKML
Metal
255
Energy
2,468
Build time
5,982
Hit points
800
Top speed
1.5
Turn rate
400
Sight
290
Makes energy
0.4
Uses energy
0.4
Hovers
Yes
Footprint
3 × 3
Steepest slope
14
File formats
3DO, COB, TDF

In the Game Engine

Pelican from the front, ready
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Ready

  • Pelican from the front, ready
  • Pelican from the side, ready
  • Pelican from the rear, ready
  • Pelican from the top, ready

Wreck

  • Pelican from the front, as a wreck
  • Pelican from the side, as a wreck
  • Pelican from the rear, as a wreck
  • Pelican from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Energy Laser
FiresHits
Missiles
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Energy Laser601.6260837.5
Missiles4627004823homing

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponNeutron2,000× 2,000

When It Dies

WhenDamageArea
Destroyed50110
Self-destructed350110

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.319
Energy per hit point3.085
Build time per hit point7.48