At a Glance
- Designation
- ASD-SB
- Metal
- 1,358
- Energy
- 17,058
- Build time
- 38,628
- Hit points
- 2,360
- Top speed
- 3
- Turn rate
- 160
- Sight
- 350
- Makes energy
- 7
- Uses energy
- 7
- Footprint
- 3 × 3
- Shallowest water
- 30
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Missiles | 57 | 2 | 710 | 48 | 28.5 | homing |
| Missiles | 57 | 2 | 710 | 48 | 28.5 | homing |
| Flak Cannon | 146 | 0.7 | 750 | 125 | 208.6 | anti-air |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 2,000 | × 2,000 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.575 |
| Energy per hit point | 7.228 |
| Build time per hit point | 16.37 |






