At a Glance
- Designation
- ARM-KL
- Metal
- 29,489
- Energy
- 116,664
- Build time
- 382,193
- Hit points
- 29,918
- Top speed
- 1
- Turn rate
- 960
- Sight
- 255
- Makes energy
- 1.1
- Uses energy
- 1.1
- Footprint
- 3 × 3
- Steepest slope
- 17
- Deepest water
- 12
In the Game Engine

Ready
Wreck
All the Way Round
Official Artwork 2
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Gauss Cannon | 480 | 1.6 | 300 | 8 | 300 | |
| Annihilator Weapon | 2,500 | 4 | 700 | 8 | 625 | 2,000 energy a shot |
| Heavy Rockets | 131 | 1.4 | 900 | 80 | 93.6 | homing |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 2
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
| Annihilator Weapon | Shooter | 2,460 | × 2 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 5,500 | 512 |
| Self-destructed | 5,500 | 512 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.986 |
| Energy per hit point | 3.899 |
| Build time per hit point | 12.77 |








