Slinger
Core · Vehicles

Slinger

Anti-Air Hovercraft

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
COR-MRJ
Metal
115
Energy
1,542
Build time
3,747
Hit points
395
Top speed
2.9
Turn rate
280
Sight
280
Makes energy
2.6
Uses energy
2.6
Hovers
Yes
Footprint
3 × 3
Steepest slope
16
File formats
3DO, COB, TDF

In the Game Engine

Slinger from the front, ready
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Ready

  • Slinger from the front, ready
  • Slinger from the side, ready
  • Slinger from the rear, ready
  • Slinger from the top, ready

Wreck

  • Slinger from the front, as a wreck
  • Slinger from the side, as a wreck
  • Slinger from the rear, as a wreck
  • Slinger from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Missiles
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Missiles4626004823homing

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed50110
Self-destructed350110

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.291
Energy per hit point3.904
Build time per hit point9.49