Skirmish and Multiplayer Map · Total Annihilation: Kingdoms

Savannah Hunt

Savannah Hunt is a Total Annihilation: Kingdoms map in Zhon lands, 4,096 × 4,096 pixels, with 8 start positions.

8 X 8 8 Player (Scripted)

Map of Savannah Hunt with its start positions 12345678
Start position, numbered by player · Map 4,096 × 4,096 pixels · Scroll or pinch on the map to zoom; drag to move. Hover over a feature or a resource for its details.

Start Position Fairness

Uneven with 8 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 46% less than on the richest start's, which make 110. The most cramped start has 35% less flat land than the roomiest.

StartSacred SitesMana a SecondAreaFlat LandWaterNearest Enemy
1510013.6%12.2%0%996 pixels
259014%11.4%0%1,147 pixels
34758.9%7.9%0%1,290 pixels
458513.7%12.1%0.1%1,394 pixels
5611014.9%12.2%0.2%1,290 pixels
647513.8%11.7%0.1%1,317 pixels
73609.1%8.1%0%996 pixels
859512%10.3%0.1%1,147 pixels

Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.