Savannah Hunt
Savannah Hunt is a Total Annihilation: Kingdoms map in Zhon lands, 4,096 × 4,096 pixels, with 8 start positions.
8 X 8 8 Player (Scripted)
37 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. Lodestones on the poorest start's sacred sites make 305 mana a second, 21% less than on the richest start's, which make 385. The most cramped start has 13% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 16 | 305 | 46.3% | 40% | 0.2% | 2,371 pixels |
| 2 | 21 | 385 | 53.7% | 45.8% | 0.2% | 2,371 pixels |
Fairly even with 3 players. Lodestones on the poorest start's sacred sites make 200 mana a second, 23% less than on the richest start's, which make 260. The most cramped start has 1.9% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 12 | 230 | 31.8% | 28.3% | 0.1% | 2,371 pixels |
| 2 | 14 | 260 | 34.2% | 28.9% | 0.1% | 2,371 pixels |
| 3 | 11 | 200 | 34% | 28.6% | 0.3% | 2,667 pixels |
Uneven with 4 players. Lodestones on the poorest start's sacred sites make 125 mana a second, 38% less than on the richest start's, which make 200. The most cramped start has 19% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 9 | 175 | 23.1% | 20.4% | 0% | 1,469 pixels |
| 2 | 10 | 190 | 28.5% | 23.6% | 0.1% | 1,455 pixels |
| 3 | 11 | 200 | 26.9% | 22.8% | 0.3% | 1,827 pixels |
| 4 | 7 | 125 | 21.5% | 19.1% | 0.1% | 1,455 pixels |
Lopsided with 5 players. Lodestones on the poorest start's sacred sites make 85 mana a second, 55% less than on the richest start's, which make 190. The most cramped start has 43% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 9 | 175 | 21.5% | 18.9% | 0% | 1,469 pixels |
| 2 | 10 | 190 | 28.5% | 23.6% | 0.1% | 1,455 pixels |
| 3 | 7 | 130 | 17.4% | 15.1% | 0.1% | 1,290 pixels |
| 4 | 5 | 85 | 14.9% | 13.4% | 0.1% | 1,394 pixels |
| 5 | 6 | 110 | 17.7% | 14.8% | 0.2% | 1,290 pixels |
Lopsided with 6 players. Lodestones on the poorest start's sacred sites make 75 mana a second, 57% less than on the richest start's, which make 175. The most cramped start has 60% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 9 | 175 | 21.5% | 18.9% | 0% | 1,469 pixels |
| 2 | 9 | 170 | 23.7% | 19.7% | 0.1% | 1,455 pixels |
| 3 | 4 | 75 | 8.9% | 7.9% | 0% | 1,290 pixels |
| 4 | 5 | 85 | 14.4% | 12.8% | 0.1% | 1,394 pixels |
| 5 | 6 | 110 | 17.7% | 14.8% | 0.2% | 1,290 pixels |
| 6 | 4 | 75 | 13.8% | 11.7% | 0.1% | 1,317 pixels |
Lopsided with 7 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 65% less than on the richest start's, which make 170. The most cramped start has 60% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 6 | 115 | 15.6% | 13.9% | 0% | 996 pixels |
| 2 | 9 | 170 | 23.7% | 19.7% | 0.1% | 1,455 pixels |
| 3 | 4 | 75 | 8.9% | 7.9% | 0% | 1,290 pixels |
| 4 | 5 | 85 | 13.9% | 12.3% | 0.1% | 1,394 pixels |
| 5 | 6 | 110 | 14.9% | 12.2% | 0.2% | 1,290 pixels |
| 6 | 4 | 75 | 13.8% | 11.7% | 0.1% | 1,317 pixels |
| 7 | 3 | 60 | 9.1% | 8.1% | 0% | 996 pixels |
Uneven with 8 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 46% less than on the richest start's, which make 110. The most cramped start has 35% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 5 | 100 | 13.6% | 12.2% | 0% | 996 pixels |
| 2 | 5 | 90 | 14% | 11.4% | 0% | 1,147 pixels |
| 3 | 4 | 75 | 8.9% | 7.9% | 0% | 1,290 pixels |
| 4 | 5 | 85 | 13.7% | 12.1% | 0.1% | 1,394 pixels |
| 5 | 6 | 110 | 14.9% | 12.2% | 0.2% | 1,290 pixels |
| 6 | 4 | 75 | 13.8% | 11.7% | 0.1% | 1,317 pixels |
| 7 | 3 | 60 | 9.1% | 8.1% | 0% | 996 pixels |
| 8 | 5 | 95 | 12% | 10.3% | 0.1% | 1,147 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.