At a Glance
- Mana
- 100,000
- Build time
- 10
- Hit points
- 16,000
- Heal time
- 0.04
- Top speed
- 1.7
- Sight
- 232
- Radar
- 650
- Mana
- 1,000, regaining 20
- Experience
- 151
- Build power
- 10
- Build distance
- 100
- Damage category
- Monarch
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Lightning | 950 | 2.5 | 250 | 380 | ||
| Meteor | 2,000 | 1.5 | 400 | 100 | 1,333.3 | 200 mana a shot |
| Earthen Wave | 5,000 | 1.5 | 120 | 500 | 3,333.3 | 900 mana a shot |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Build time | 10 | 100,000 |
| Heal time | 0.04 | 216.67 |
| Personal mana recharge a second | 20 | 15 |
| Experience | 151 | 350 |
| Can be frozen | Yes | No |
Lightning
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 950 | 1,250 |
| Damage against Mechanical | – | 1.25 |
Meteor
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 2,000 | 2,200 |
| Damage against Dragon | – | 2 |
| Mana a shot | 200 | 300 |
Earthen Wave
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Damage against Monarch | – | 0.25 |


