At a Glance
- Mana
- 10
- Build time
- 22,500
- Hit points
- 16,000
- Heal time
- 93.75
- Top speed
- 1.5
- Sight
- 225
- Radar
- 650
- Mana
- 1,000, regaining 25
- Experience
- 151
- Build power
- 10
- Build distance
- 100
- Damage category
- Monarch
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Fire Ball | 790 | 2.5 | 420 | 100 | 316 | |
| Guided Fire Ball | 1,020 | 1.5 | 400 | 150 | 680 | 200 mana a shot |
| Fire Wave | 5,000 | 1.5 | 120 | 500 | 3,333.3 | 900 mana a shot |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Mana | 10 | 100,000 |
| Build time | 22,500 | 100,000 |
| Heal time | 93.75 | 216.67 |
| Experience | 151 | 350 |
| Can be frozen | Yes | No |
Fire Ball
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 790 | 990 |
Guided Fire Ball
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 1,020 | 1,220 |
| Damage against Dragon | – | 2 |
| Mana a shot | 200 | 250 |
Fire Wave
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Damage against Monarch | – | 0.25 |


