Assassin
Aramon · Land Units

Assassin

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
2,509
Build time
377
Hit points
500
Heal time
1.57
Top speed
2
Sight
200
Radar
450
Mana
1,000, regaining 10
Experience
33
Damage category
Human
File formats
3DO, COB, TDF

In the Game Engine

Assassin from the front, ready
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Ready

  • Assassin from the front, ready
  • Assassin from the side, ready
  • Assassin from the rear, ready
  • Assassin from the top, ready

Wreck

  • Assassin from the front, as a wreck
  • Assassin from the side, as a wreck
  • Assassin from the rear, as a wreck
  • Assassin from the top, as a wreck

Turned to Stone

  • Assassin from the front, turned to stone
  • Assassin from the side, turned to stone
  • Assassin from the rear, turned to stone
  • Assassin from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Deadly Dagger
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Deadly Dagger7104.1175173.2

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana2,5091,509
Personal mana1,0001,500
Personal mana recharge a second1015

Deadly Dagger

FigureStandardCrusades Balance
Damage against Stalwart–6
Damage against Tier 1–6
Reload (s)4.13.1

Some of its movement and handling figures change too.