At a Glance
- Designation
- COR-ANN1
- Metal
- 2,140
- Energy
- 14,245
- Build time
- 39,276
- Hit points
- 3,140
- Sight
- 380
- Footprint
- 3 × 3
- Damage taken while closed
- 50%
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Doomsday Weapon | 2,500 | 8 | 600 | 8 | 312.5 | 800 energy a shot |
| Light Laser | 60 | 0.52 | 300 | 8 | 115.4 | 10 energy a shot |
| High Energy Laser | 180 | 0.97 | 400 | 8 | 186.5 | 75 energy a shot |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 2,000 | 516 |
| Self-destructed | 1,200 | 275 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.682 |
| Energy per hit point | 4.537 |
| Build time per hit point | 12.51 |






