Doomsday Machine
Core · Defences

Doomsday Machine

Energy Weapon

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
COR-ANN1
Metal
2,140
Energy
14,245
Build time
39,276
Hit points
3,140
Sight
380
Footprint
3 × 3
Damage taken while closed
50%
File formats
3DO, COB, TDF

In the Game Engine

Doomsday Machine from the front, ready
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Ready

  • Doomsday Machine from the front, ready
  • Doomsday Machine from the side, ready
  • Doomsday Machine from the rear, ready
  • Doomsday Machine from the top, ready

Wreck

  • Doomsday Machine from the front, as a wreck
  • Doomsday Machine from the side, as a wreck
  • Doomsday Machine from the rear, as a wreck
  • Doomsday Machine from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderCannot Do ThatUnder Attack
Doomsday Weapon
FiresHits
Light Laser
FiresHits
High Energy Laser
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Doomsday Weapon2,50086008312.5800 energy a shot
Light Laser600.523008115.410 energy a shot
High Energy Laser1800.974008186.575 energy a shot

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed2,000516
Self-destructed1,200275

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.682
Energy per hit point4.537
Build time per hit point12.51