At a Glance
- Mana
- 2,319
- Build time
- 338
- Hit points
- 4,527
- Heal time
- 1.41
- Top speed
- 2.9
- Sight
- 302
- Radar
- 720
- Experience
- 27
- Carries
- 18
- Damage category
- Naval
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Cannon | 1,088 | 2.4 | 485 | 60 | 453.3 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Mana | 2,319 | 2,619 |
| Hit points | 4,527 | 6,527 |
| Experience | 27 | 37 |
| Can be frozen | Yes | No |
cannon
| Figure | Standard | Crusades Balance |
|---|---|---|
| Range | 485 | 550 |
| Reload (s) | 2.4 | 3.7 |
anti-air arrows
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | – | 252 |
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Damage against Mechanical | – | 0.5 |
| Damage against Naval | – | 0.5 |
| Damage against Stalwart | – | 0.25 |
| Range | – | 380 |
| Reload (s) | – | 3.1 |






