Ulasem Arena
Ulasem Arena is a Total Annihilation: Kingdoms map in Zhon lands, 10,240 × 10,240 pixels, with 8 start positions.
20 X 20 8 player 128MB
67 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. Lodestones on the poorest start's sacred sites make 365 mana a second, 18% less than on the richest start's, which make 445. The most cramped start has 3.2% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 30 | 365 | 50.1% | 38.2% | 0% | 7,714 pixels |
| 2 | 37 | 445 | 49.9% | 37% | 0% | 7,714 pixels |
Uneven with 3 players. Lodestones on the poorest start's sacred sites make 185 mana a second, 46% less than on the richest start's, which make 345. The most cramped start has 40% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 23 | 280 | 38.3% | 29.1% | 0% | 5,472 pixels |
| 2 | 29 | 345 | 39.4% | 28.8% | 0% | 5,263 pixels |
| 3 | 15 | 185 | 22.3% | 17.4% | 0% | 5,263 pixels |
Fairly even with 4 players. Lodestones on the poorest start's sacred sites make 185 mana a second, 16% less than on the richest start's, which make 220. The most cramped start has 15% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 15 | 190 | 26.5% | 19.8% | 0% | 5,472 pixels |
| 2 | 19 | 220 | 24.3% | 17.8% | 0% | 5,263 pixels |
| 3 | 15 | 185 | 22.3% | 17.4% | 0% | 5,263 pixels |
| 4 | 18 | 215 | 27% | 20.3% | 0% | 5,433 pixels |
Uneven with 5 players. Lodestones on the poorest start's sacred sites make 115 mana a second, 48% less than on the richest start's, which make 220. The most cramped start has 28% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 11 | 135 | 18.8% | 13.6% | 0% | 3,243 pixels |
| 2 | 19 | 220 | 24.1% | 17.6% | 0% | 5,263 pixels |
| 3 | 15 | 185 | 22.2% | 17.3% | 0% | 5,263 pixels |
| 4 | 13 | 155 | 19.5% | 14% | 0% | 3,141 pixels |
| 5 | 9 | 115 | 15.4% | 12.7% | 0% | 3,141 pixels |
Uneven with 6 players. Lodestones on the poorest start's sacred sites make 95 mana a second, 46% less than on the richest start's, which make 175. The most cramped start has 19% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 10 | 125 | 18.1% | 12.9% | 0% | 3,243 pixels |
| 2 | 15 | 175 | 18.9% | 13.2% | 0% | 3,175 pixels |
| 3 | 10 | 125 | 15.1% | 11.3% | 0% | 2,294 pixels |
| 4 | 13 | 155 | 19.3% | 13.9% | 0% | 3,141 pixels |
| 5 | 8 | 95 | 14.3% | 11.9% | 0% | 3,141 pixels |
| 6 | 11 | 135 | 14.2% | 12% | 0% | 2,294 pixels |
Lopsided with 7 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 66% less than on the richest start's, which make 175. The most cramped start has 39% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 10 | 125 | 13.6% | 9.4% | 0% | 2,841 pixels |
| 2 | 15 | 175 | 18.9% | 13.2% | 0% | 3,175 pixels |
| 3 | 8 | 100 | 11.7% | 8.5% | 0% | 2,294 pixels |
| 4 | 13 | 155 | 19.3% | 13.9% | 0% | 3,141 pixels |
| 5 | 8 | 95 | 14% | 11.6% | 0% | 3,141 pixels |
| 6 | 8 | 100 | 11.6% | 9.6% | 0% | 2,294 pixels |
| 7 | 5 | 60 | 10.9% | 9% | 0% | 2,672 pixels |
Lopsided with 8 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 57% less than on the richest start's, which make 140. The most cramped start has 25% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 10 | 125 | 13.6% | 9.4% | 0% | 2,841 pixels |
| 2 | 12 | 140 | 14.1% | 9.4% | 0% | 2,769 pixels |
| 3 | 8 | 100 | 11.7% | 8.5% | 0% | 2,294 pixels |
| 4 | 7 | 90 | 13.8% | 9.3% | 0% | 2,672 pixels |
| 5 | 8 | 95 | 13.7% | 11.3% | 0% | 3,141 pixels |
| 6 | 8 | 100 | 10.6% | 8.7% | 0% | 2,294 pixels |
| 7 | 5 | 60 | 10.9% | 9% | 0% | 2,672 pixels |
| 8 | 9 | 100 | 11.7% | 9.6% | 0% | 2,672 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.