SepheryneSepheryne
SepheryneSepheryne is a Total Annihilation: Kingdoms map in Taros lands, 4,096 × 4,096 pixels, with 8 start positions.
8 X 8 8 players 32MB
50 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. Lodestones on the poorest start's sacred sites make 325 mana a second, 13% less than on the richest start's, which make 375. The most cramped start has 0.8% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 23 | 325 | 48.3% | 39.3% | 2.7% | 4,820 pixels |
| 2 | 27 | 375 | 51.7% | 38.9% | 4.2% | 4,820 pixels |
Uneven with 3 players. Lodestones on the poorest start's sacred sites make 165 mana a second, 42% less than on the richest start's, which make 285. The most cramped start has 32% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 18 | 250 | 36.6% | 29.1% | 2.7% | 3,361 pixels |
| 2 | 20 | 285 | 39.8% | 29.3% | 4.2% | 3,376 pixels |
| 3 | 12 | 165 | 23.6% | 19.9% | 0% | 3,361 pixels |
Uneven with 4 players. Lodestones on the poorest start's sacred sites make 145 mana a second, 28% less than on the richest start's, which make 200. The most cramped start has 13% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 11 | 145 | 24.2% | 18.9% | 2% | 3,361 pixels |
| 2 | 14 | 200 | 25.4% | 18.3% | 3% | 3,344 pixels |
| 3 | 12 | 165 | 23.6% | 19.9% | 0% | 3,361 pixels |
| 4 | 13 | 190 | 26.8% | 21.1% | 1.9% | 3,344 pixels |
Uneven with 5 players. Lodestones on the poorest start's sacred sites make 110 mana a second, 35% less than on the richest start's, which make 170. The most cramped start has 48% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 10 | 125 | 22.8% | 17.8% | 2% | 3,361 pixels |
| 2 | 9 | 125 | 14.3% | 10.5% | 1.2% | 1,685 pixels |
| 3 | 8 | 110 | 12.9% | 10.4% | 0% | 1,702 pixels |
| 4 | 12 | 170 | 25.2% | 19.6% | 1.9% | 3,344 pixels |
| 5 | 11 | 170 | 24.8% | 20% | 1.8% | 1,685 pixels |
Uneven with 6 players. Lodestones on the poorest start's sacred sites make 100 mana a second, 33% less than on the richest start's, which make 150. The most cramped start has 43% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 8 | 100 | 14.2% | 12.3% | 0% | 1,827 pixels |
| 2 | 9 | 125 | 14.3% | 10.5% | 1.2% | 1,685 pixels |
| 3 | 8 | 110 | 12.9% | 10.4% | 0% | 1,702 pixels |
| 4 | 8 | 115 | 15.9% | 12.1% | 1.1% | 1,668 pixels |
| 5 | 10 | 150 | 22.8% | 18.2% | 1.8% | 1,685 pixels |
| 6 | 7 | 100 | 19.9% | 14.8% | 2.8% | 1,668 pixels |
Lopsided with 7 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 54% less than on the richest start's, which make 130. The most cramped start has 58% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 8 | 100 | 14.2% | 12.3% | 0% | 1,827 pixels |
| 2 | 7 | 95 | 9.8% | 7.7% | 0.3% | 1,685 pixels |
| 3 | 8 | 110 | 12.9% | 10.4% | 0% | 1,702 pixels |
| 4 | 4 | 60 | 8.1% | 6.7% | 0% | 1,360 pixels |
| 5 | 9 | 130 | 20.7% | 16.2% | 1.8% | 1,685 pixels |
| 6 | 7 | 100 | 18% | 13.1% | 2.6% | 1,668 pixels |
| 7 | 7 | 105 | 16.4% | 11.8% | 2.2% | 1,360 pixels |
Lopsided with 8 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 48% less than on the richest start's, which make 115. The most cramped start has 66% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 6 | 75 | 8.1% | 6.9% | 0% | 1,727 pixels |
| 2 | 7 | 95 | 9.8% | 7.7% | 0.3% | 1,685 pixels |
| 3 | 6 | 75 | 7.6% | 5.7% | 0% | 1,702 pixels |
| 4 | 4 | 60 | 8.1% | 6.7% | 0% | 1,360 pixels |
| 5 | 8 | 110 | 16.5% | 12.2% | 1.8% | 1,685 pixels |
| 6 | 5 | 65 | 14.9% | 10.4% | 2.5% | 1,668 pixels |
| 7 | 7 | 105 | 16.3% | 11.7% | 2.2% | 1,360 pixels |
| 8 | 7 | 115 | 18.7% | 16.8% | 0.1% | 1,727 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.