Sand River Plain
Sand River Plain is a Total Annihilation: Kingdoms map in Veruna lands, 7,168 × 7,168 pixels, with 8 start positions.
14 X 14 2 - 8 Player 16MB
82 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. Lodestones on the poorest start's sacred sites make 545 mana a second, 19% less than on the richest start's, which make 675. The most cramped start has 16% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 37 | 545 | 46.1% | 40.3% | 0% | 6,444 pixels |
| 2 | 45 | 675 | 53.9% | 47.9% | 0% | 6,444 pixels |
Lopsided with 3 players. Lodestones on the poorest start's sacred sites make 235 mana a second, 54% less than on the richest start's, which make 505. The most cramped start has 57% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 32 | 480 | 41.2% | 36.2% | 0% | 5,025 pixels |
| 2 | 34 | 505 | 40.9% | 36.5% | 0% | 3,080 pixels |
| 3 | 16 | 235 | 17.9% | 15.5% | 0% | 3,080 pixels |
Uneven with 4 players. Lodestones on the poorest start's sacred sites make 235 mana a second, 47% less than on the richest start's, which make 440. The most cramped start has 49% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 16 | 240 | 19.3% | 16.8% | 0% | 3,061 pixels |
| 2 | 30 | 440 | 34.3% | 30.6% | 0% | 3,080 pixels |
| 3 | 16 | 235 | 17.9% | 15.5% | 0% | 3,080 pixels |
| 4 | 20 | 305 | 28.6% | 25.4% | 0% | 3,061 pixels |
Lopsided with 5 players. Lodestones on the poorest start's sacred sites make 150 mana a second, 66% less than on the richest start's, which make 440. The most cramped start has 66% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 11 | 155 | 12.8% | 11% | 0% | 2,929 pixels |
| 2 | 30 | 440 | 34.1% | 30.4% | 0% | 3,080 pixels |
| 3 | 11 | 170 | 11.9% | 10.4% | 0% | 2,384 pixels |
| 4 | 20 | 305 | 28.5% | 25.3% | 0% | 3,061 pixels |
| 5 | 10 | 150 | 12.7% | 11% | 0% | 2,384 pixels |
Lopsided with 6 players. Lodestones on the poorest start's sacred sites make 150 mana a second, 53% less than on the richest start's, which make 320. The most cramped start has 53% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 11 | 155 | 12.8% | 11% | 0% | 2,929 pixels |
| 2 | 11 | 155 | 15.5% | 14% | 0% | 2,305 pixels |
| 3 | 11 | 170 | 11.9% | 10.4% | 0% | 2,384 pixels |
| 4 | 18 | 270 | 25.1% | 22.2% | 0% | 3,061 pixels |
| 5 | 10 | 150 | 12.7% | 11% | 0% | 2,384 pixels |
| 6 | 21 | 320 | 22.1% | 19.6% | 0% | 2,305 pixels |
Lopsided with 7 players. Lodestones on the poorest start's sacred sites make 125 mana a second, 53% less than on the richest start's, which make 265. The most cramped start has 39% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 11 | 155 | 12.7% | 10.9% | 0% | 2,929 pixels |
| 2 | 10 | 140 | 15.1% | 13.5% | 0% | 2,305 pixels |
| 3 | 11 | 170 | 11.9% | 10.4% | 0% | 2,384 pixels |
| 4 | 8 | 125 | 12.3% | 11% | 0% | 2,473 pixels |
| 5 | 10 | 150 | 12.6% | 11% | 0% | 2,384 pixels |
| 6 | 18 | 265 | 16.1% | 14.1% | 0% | 2,305 pixels |
| 7 | 14 | 215 | 19.3% | 17.1% | 0% | 2,473 pixels |
Lopsided with 8 players. Lodestones on the poorest start's sacred sites make 125 mana a second, 36% less than on the richest start's, which make 195. The most cramped start has 60% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 11 | 155 | 12.7% | 10.9% | 0% | 2,929 pixels |
| 2 | 10 | 140 | 15.1% | 13.5% | 0% | 2,305 pixels |
| 3 | 11 | 170 | 11.9% | 10.4% | 0% | 2,384 pixels |
| 4 | 8 | 125 | 12.3% | 11% | 0% | 2,473 pixels |
| 5 | 10 | 150 | 12.6% | 11% | 0% | 2,384 pixels |
| 6 | 10 | 150 | 9.8% | 8.7% | 0% | 1,732 pixels |
| 7 | 13 | 195 | 18.1% | 16.2% | 0% | 2,473 pixels |
| 8 | 9 | 135 | 7.5% | 6.5% | 0% | 1,732 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.