Skirmish and Multiplayer Map · Total Annihilation: Kingdoms

Meredoc Keys JM

Meredoc Keys JM is a Total Annihilation: Kingdoms map in Veruna lands, 3,072 × 6,656 pixels, with 5 start positions.

6 x 13 5 Players 32MB

Map of Meredoc Keys JM with its start positions 12345
Start position, numbered by player · Map 3,072 × 6,656 pixels · Scroll or pinch on the map to zoom; drag to move. Hover over a feature or a resource for its details.

Start Position Fairness

Lopsided with 5 players. Lodestones on the poorest start's sacred sites make 65 mana a second, 7.1% less than on the richest start's, which make 70. The most cramped start has 62% less flat land than the roomiest.

StartSacred SitesMana a SecondAreaFlat LandWaterNearest Enemy
146512.6%7.1%2.6%2,632 pixels
246510.6%7%0.3%2,632 pixels
346515.4%7%4.3%2,368 pixels
446518.1%7.9%4.3%2,368 pixels
547043.4%3%34%2,880 pixels

Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.