Black Heart Jungle
Black Heart Jungle is a Total Annihilation: Kingdoms map in Zhon lands, 5,152 × 5,248 pixels, with 8 start positions.
10 X 10 8 Player 32MB
28 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Lopsided with 2 players. Lodestones on the poorest start's sacred sites make 100 mana a second, 56% less than on the richest start's, which make 230. The most cramped start has 55% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 9 | 100 | 33% | 16.5% | 0% | 2,946 pixels |
| 2 | 19 | 230 | 67% | 36.8% | 2.5% | 2,946 pixels |
Lopsided with 3 players. Lodestones on the poorest start's sacred sites make 35 mana a second, 82% less than on the richest start's, which make 195. The most cramped start has 65% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 9 | 100 | 26.3% | 14% | 0% | 2,438 pixels |
| 2 | 16 | 195 | 53.5% | 28.9% | 2.5% | 2,613 pixels |
| 3 | 3 | 35 | 20.2% | 10.3% | 0% | 2,438 pixels |
Lopsided with 4 players. Lodestones on the poorest start's sacred sites make 35 mana a second, 77% less than on the richest start's, which make 150. The most cramped start has 54% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 7 | 80 | 17.6% | 9.4% | 0% | 1,987 pixels |
| 2 | 12 | 150 | 41% | 20.5% | 2.5% | 2,613 pixels |
| 3 | 3 | 35 | 20.2% | 10.3% | 0% | 2,438 pixels |
| 4 | 6 | 65 | 21.2% | 13.1% | 0% | 1,987 pixels |
Lopsided with 5 players. Lodestones on the poorest start's sacred sites make 35 mana a second, 67% less than on the richest start's, which make 105. The most cramped start has 28% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 7 | 80 | 17.6% | 9.4% | 0% | 1,987 pixels |
| 2 | 8 | 105 | 23.6% | 10.5% | 2.5% | 1,417 pixels |
| 3 | 3 | 35 | 20% | 10.2% | 0% | 2,438 pixels |
| 4 | 6 | 65 | 21.2% | 13.1% | 0% | 1,987 pixels |
| 5 | 4 | 45 | 17.6% | 10.1% | 0% | 1,417 pixels |
Lopsided with 6 players. Lodestones on the poorest start's sacred sites make 20 mana a second, 77% less than on the richest start's, which make 85. The most cramped start has 54% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 7 | 80 | 17.6% | 9.4% | 0% | 1,987 pixels |
| 2 | 6 | 85 | 21.3% | 9.4% | 2.5% | 1,417 pixels |
| 3 | 2 | 20 | 14.4% | 6.5% | 0% | 1,928 pixels |
| 4 | 6 | 65 | 21.2% | 13.1% | 0% | 1,987 pixels |
| 5 | 3 | 35 | 14.5% | 8.9% | 0% | 1,417 pixels |
| 6 | 4 | 45 | 11% | 6.1% | 0% | 1,799 pixels |
Lopsided with 7 players. Lodestones on the poorest start's sacred sites make 20 mana a second, 69% less than on the richest start's, which make 65. The most cramped start has 60% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 4 | 45 | 13.8% | 7.5% | 0% | 1,373 pixels |
| 2 | 5 | 65 | 17.6% | 7.9% | 1.2% | 1,417 pixels |
| 3 | 2 | 20 | 12.9% | 5.7% | 0% | 1,928 pixels |
| 4 | 6 | 65 | 19.6% | 12.3% | 0% | 1,815 pixels |
| 5 | 3 | 35 | 14.5% | 8.9% | 0% | 1,417 pixels |
| 6 | 4 | 45 | 11% | 6.1% | 0% | 1,799 pixels |
| 7 | 4 | 55 | 10.7% | 4.9% | 1.3% | 1,373 pixels |
Lopsided with 8 players. Lodestones on the poorest start's sacred sites make 20 mana a second, 64% less than on the richest start's, which make 55. The most cramped start has 47% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 4 | 45 | 13.8% | 7.5% | 0% | 1,373 pixels |
| 2 | 4 | 55 | 10.7% | 4.8% | 1.2% | 1,417 pixels |
| 3 | 2 | 20 | 12.9% | 5.7% | 0% | 1,928 pixels |
| 4 | 3 | 30 | 11.9% | 7% | 0% | 1,815 pixels |
| 5 | 3 | 35 | 13.6% | 8.3% | 0% | 1,417 pixels |
| 6 | 4 | 45 | 11% | 6.1% | 0% | 1,799 pixels |
| 7 | 4 | 55 | 10.7% | 4.9% | 1.3% | 1,373 pixels |
| 8 | 4 | 45 | 15.4% | 9% | 0% | 1,918 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.