Angvir's Maze
Angvir's Maze is a Total Annihilation: Kingdoms map in Taros lands, 5,120 × 5,120 pixels, with 8 start positions.
10 x 10 8 Player 32MB
48 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Uneven with 2 players. Lodestones on the poorest start's sacred sites make 380 mana a second, 35% less than on the richest start's, which make 580. The most cramped start has 20% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 19 | 380 | 43.6% | 33.8% | 1.8% | 5,859 pixels |
| 2 | 29 | 580 | 56.4% | 42.4% | 2.6% | 5,859 pixels |
Lopsided with 3 players. Lodestones on the poorest start's sacred sites make 220 mana a second, 50% less than on the richest start's, which make 440. The most cramped start has 45% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 15 | 300 | 32.6% | 26.4% | 0% | 4,457 pixels |
| 2 | 22 | 440 | 44% | 32.1% | 2.4% | 4,246 pixels |
| 3 | 11 | 220 | 23.4% | 17.6% | 2% | 4,246 pixels |
Fairly even with 4 players. Lodestones on the poorest start's sacred sites make 220 mana a second, 15% less than on the richest start's, which make 260. The most cramped start has 23% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 13 | 260 | 22.9% | 18.5% | 0% | 4,424 pixels |
| 2 | 12 | 240 | 25.2% | 17.4% | 2.4% | 3,185 pixels |
| 3 | 11 | 220 | 23.4% | 17.6% | 2% | 4,246 pixels |
| 4 | 12 | 240 | 28.6% | 22.6% | 0% | 3,185 pixels |
Lopsided with 5 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 80% less than on the richest start's, which make 300. The most cramped start has 81% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 11 | 220 | 17.4% | 14% | 0% | 3,494 pixels |
| 2 | 9 | 180 | 19.2% | 13.1% | 1.6% | 3,185 pixels |
| 3 | 3 | 60 | 6.1% | 4.6% | 0% | 1,600 pixels |
| 4 | 10 | 200 | 25.8% | 20.4% | 0% | 3,185 pixels |
| 5 | 15 | 300 | 31.5% | 24% | 2.8% | 1,600 pixels |
Lopsided with 6 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 73% less than on the richest start's, which make 220. The most cramped start has 76% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 8 | 160 | 13.5% | 10.7% | 0% | 3,157 pixels |
| 2 | 9 | 180 | 17.1% | 12% | 0.8% | 2,848 pixels |
| 3 | 3 | 60 | 6.1% | 4.6% | 0% | 1,600 pixels |
| 4 | 6 | 120 | 14.4% | 10.5% | 0% | 1,834 pixels |
| 5 | 11 | 220 | 24.2% | 18.9% | 2% | 1,600 pixels |
| 6 | 11 | 220 | 24.6% | 19.5% | 1.6% | 1,834 pixels |
Lopsided with 7 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 73% less than on the richest start's, which make 220. The most cramped start has 73% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 8 | 160 | 13.5% | 10.7% | 0% | 3,157 pixels |
| 2 | 6 | 120 | 10% | 6.5% | 0.4% | 1,388 pixels |
| 3 | 3 | 60 | 6.1% | 4.6% | 0% | 1,600 pixels |
| 4 | 6 | 120 | 14.3% | 10.4% | 0% | 1,834 pixels |
| 5 | 8 | 160 | 20.4% | 15.7% | 2% | 1,600 pixels |
| 6 | 11 | 220 | 20.9% | 16.9% | 0.6% | 1,712 pixels |
| 7 | 6 | 120 | 14.8% | 11.4% | 1.4% | 1,388 pixels |
Lopsided with 8 players. Lodestones on the poorest start's sacred sites make 60 mana a second, 67% less than on the richest start's, which make 180. The most cramped start has 68% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 4 | 80 | 5.7% | 4.3% | 0% | 1,517 pixels |
| 2 | 6 | 120 | 10% | 6.5% | 0.4% | 1,388 pixels |
| 3 | 3 | 60 | 6.1% | 4.6% | 0% | 1,600 pixels |
| 4 | 6 | 120 | 14.3% | 10.4% | 0% | 1,834 pixels |
| 5 | 8 | 160 | 16.9% | 12.8% | 1.8% | 1,600 pixels |
| 6 | 6 | 120 | 15.7% | 12.7% | 0.6% | 1,712 pixels |
| 7 | 6 | 120 | 14.8% | 11.4% | 1.4% | 1,388 pixels |
| 8 | 9 | 180 | 16.5% | 13.5% | 0.2% | 1,517 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.