Snapper
Core · Vehicles

Snapper

Hovertank

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
ARM-MRJ
Metal
280
Energy
3,069
Build time
8,564
Hit points
850
Top speed
2.5
Turn rate
240
Sight
270
Makes energy
2.1
Uses energy
2.1
Hovers
Yes
Footprint
3 × 3
Steepest slope
16
File formats
3DO, COB, TDF

In the Game Engine

Snapper from the front, ready
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Ready

  • Snapper from the front, ready
  • Snapper from the side, ready
  • Snapper from the rear, ready
  • Snapper from the top, ready

Wreck

  • Snapper from the front, as a wreck
  • Snapper from the side, as a wreck
  • Snapper from the rear, as a wreck
  • Snapper from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Plasma Cannon
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Plasma Cannon851.32904865.4

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed50110
Self-destructed350110

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.329
Energy per hit point3.611
Build time per hit point10.08