Zhon · Monarchs

Injured Thirsha

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
10
Build time
22,500
Hit points
10,000
Heal time
93.75
Top speed
1.5
Sight
275
Radar
700
Mana
1,000, regaining 20
Experience
151
Build power
50
Build distance
100
Damage category
Monarch
File formats
3DO, COB, TDF

In the Game Engine

Injured Thirsha from the front, ready
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Ready

  • Injured Thirsha from the front, ready
  • Injured Thirsha from the side, ready
  • Injured Thirsha from the rear, ready
  • Injured Thirsha from the top, ready

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedOrdered to MoveOrdered to AttackOrdered to GuardOrdered to Patrol
Lightning
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Lightning Ball
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Wind Wave
Hits

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Lightning1,0314500257.8150 mana a shot
Lightning Ball2,031450060507.8300 mana a shot
Wind Wave2,000560500400900 mana a shot

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Can be frozenYesNo